Bellator is a 3D Brawler game developed in order to discover UE4, we've been 2 developers and 3 game designers working on it.
Project made by
Arthur DURIEU. Antonin GALLIOT. Ryan SANDRIN. Thibaut SOWA. Yacine BERKANI.
UE4 C++ Gameplay Basic AI Git
Bellator is my 2nd game made with game designers at ISART which lasted 1 month.
Begun at the beginning of my 2nd year as Game Programmer, it has been a really interesting and challenging project as we only used UE4 for the first time 3 weeks earlier.
I discovered how much fighting games could be complex to develop, taking all weapons and attacks into account.
Due to that fact, I witnessed how solid architectures were helping a lot in games development.
My main work on this project has been to implement all the map relative interactions, the UI and the player’s features.
Thanks to the architecture elaborated with Ryan Sandrin, the map interactions were easy to implement, directly affecting the entity.
All the player’s skills and features were directly bound to the UI, making me discover deeper UE4 as we had a killing combo system affecting the sounds and a rage gauge.