C++ Developer with multiple experiences working on different kind of games or projects.
Experienced with Unreal Engine 4 and comfortable with Unity.
I enjoy programming engine tools and discovering new things.
I'm used to developing with and keeping exploring those languages.
Already some projects made thanks to those game engines, including a few games.
Version control always accompanies the development of my projects.
I love to discover new tools and solve algorithmic problems!
Hi!
I’m Antonin Galliot, a French game developer in the graduation year at ISART Digital.
Since my youth, I always liked solving mathematical and algorithmic problems.
As of I reached middle school, I have begun developing programs as I joined the robotics club and had been in charge of automatizing our robot for a tournament.
I particularly loved it and even though it was nodal programmation, I knew from this point that I’d work in this field of work.
Once I reached high school, I discovered video games at the same time as I discovered the pre-compiling and interpreting language Python. It only strengthened my desire to work as a developer. I even participated 3 times to a French algorithmic tournament and reached twice the semi-finals.
At the end of my high school years, I decided to bind my passion for video games and programmation to join ISART Digital.
During those 4 years, I discovered some of the video games development specializations and felt that I especially liked creating tools for the other professions.
Check some of my projects right below !
Any question or would like to contact me? That's fine!
Send me an e-mail or a message on LinkedIn and I'll get back to you as soon as possible!